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By Devin Nau

About:

I decided I wanted to focus on combing a bunch the different things I learned in the animation and games concentration here at ATEC (or AHT as it might be known now). In order to do this I decided and to design, model, texture, and rig my own 3D model for my senior capstone. I took inspiration from cartoony avatars I see in games such as vrchat.

littleCowboy.png

Development:

nauDevin_controls.PNG

Rigging:

Here's a screenshot from when I was working on the controls for the rig.

I was about 50% through rigging at the time.

I had IK handles set up to control the hands feet and braid of hair.

Waow.png

Texturing:  

Here we have a texture callout I made to help me decide on my textures before I actually painted them inside abode substance painter.

It includes some of my reference and inspiration behind doing this style of character as well.

nauDevin_ModelCompare.PNG
nauDevin_Meshflow.png

Modeling:  

This is a in progress shot of my modeling. On the right you have my proxy and on the left the start of my finished model.

deezWave.png

These are drawings I made you use as backplates inside of Maya during modeling to get everything scaled right.

deezcry.png

Concept: 

Here we have the original concept art I made of this character next to the simplified version I made for this project pre-semester

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